Geometric transformations involve altering the position, size, or orientation of a figure in a two-dimensional or three-dimensional space. One such set of transformations encompasses shifting a figure without changing its size or orientation, resizing a figure proportionally, turning a figure around a fixed point, and creating a mirror image of a figure. For instance, consider a square on a coordinate plane. This square can be moved four units to the right (shift), enlarged to twice its original size (resizing), rotated 90 degrees clockwise around its center (turning), or flipped over the x-axis (mirror image).
These spatial manipulations are fundamental to various fields. In computer graphics, they are essential for creating animations, rendering 3D models, and manipulating user interface elements. In engineering and architecture, they are used for design, analysis, and fabrication processes. Understanding the properties and effects of these operations is crucial for accurate modeling, simulation, and visualization across these domains. Historically, these concepts developed from the study of geometry and symmetry, with applications arising in diverse areas like art, mapmaking, and early mechanical devices.