In Diablo IV, a training tool allows players to practice their builds and rotations without the risk of death or resource depletion. This inanimate object provides a consistent, predictable target for damage assessment, enabling precise measurement of damage output and skill effectiveness.
This feature provides a controlled environment for theorycrafting and build optimization, crucial for maximizing character potential in challenging endgame content. By providing immediate feedback on damage output and allowing players to experiment freely, it accelerates the learning curve and empowers players to refine their strategies. This type of training tool has a long history in action role-playing games, providing a safe space for players to master complex mechanics and experiment with different builds without the pressures of live gameplay.